Valve’s Source 2 engine free for developers

Valve has just revealed Source 2, a new, more powerful game engine, at Game Developers Conference 2015.

“With Source 2, our focus is increasing creator productivity,” said Jay Stelly of Valve in a press release today. “Given how important user generated content is becoming, Source 2 is designed not just for the professional developer, but enabling gamers themselves to participate in the creation and development of their favorite games.”


Valve announced that Source 2 will be “available for free to content developers,” pointing to similar recent news about Epic’s Unreal Engine 4 and the Unity engine.

Valve also said there will be a special version of Source 2 that will be compatible with Vulkan, a “cross-platform, cross-vendor 3D graphics API that allows games developers to get the most out of the latest graphics hardware.”

Vulkan is the new generation, open standard API for high-efficiency access to graphics and compute on modern GPUs. This ground-up design, previously referred to as the Next Generation OpenGL Initiative, provides applications direct control over GPU acceleration for maximized performance and predictability.

Gabe Newell said: “Industry standard APIs like Vulkan are a critical part of enabling developers to bring the best possible experience to customers on multiple platforms. Valve and the other Khronos members are working hard to ensure that this high-performance graphics interface is made available as widely as possible and we view it as a critical component of SteamOS and future Valve games.

Some of the features of Vulkan are:

  • Direct control over GPU operation, with minimized driver overhead for maximum performance
  • Multi-threading-friendly architecture to increase overall system performance
  • Designed to be used in a wide variety of devices including mobile, desktop, consoles, and embedded platforms
  • Uses Khronos’ new SPIR-V™ intermediate representation for shading language flexibility and simplified drivers
  • Extensible layered architecture enables innovative tools without impacting production performance while validating, debugging, and profiling
  • Simpler drivers for low-overhead efficiency and cross vendor portability





RageQuitters Staff

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  1. That’s super Valve, now perhaps release that little title called Half-Life 3?!

  2. CaptDagon says:

    Yeah, some HL3 would’d do any harm.

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