Testing and Performance
So we know, the mat is exceptionally huge, but, that means nothing if you don’t know how to use it. So… how does it actually perform?
The following points summarise the Razer Gigantus v2 3XL’s general performance:
- The pad has a colossal surface area of 1,200 x 550 x 4mm / 47.24 x 21.65 x 0.15in – The sheer lack of ‘edge anxiety’ (that you may run out of space on that all important flick shot) is really great with this mat you never feel the need to ‘pickup and replace’ the mouse as often as other mouse mats
- Compared to the original Razer Gigantus, the focus of this mat seems very, very different this time. Whereas the original was built like a reinforced doormat with beautifully sewn rolled edges seemingly practically immune to and standard fraying, the Razer Gigantus v2 seems quite ‘average’ in terms of build quality – thinner, lighter and no special attention to the edge – it gives me reason to question its durability over time
- Saying this – there is an overwhelming benefit to this over the original – resistance (more specifically – lack thereof). The original Gigantus was so thick and hefty that and, combined with those rolled sides, gave a very heavy “deceleration” to your hand that was awkward, tiring and basically counter-intuitive to what you would expect from a mouse mat.
- The Razer Gigantus v2 fortunately has none of these traits – in fact in this regard it feels like a ‘hard’ mouse mat – the mouse glides over effortlessly over its beautifully-crafted micro-weave surface
- This lack of resistance rings alarm bells for my preference to low-sensitivity DPI settings – control. Thankfully, this mat is awesome in this department; I don’t know exactly how the Razer engineers have achieved this but it really seems they have cracked the best of both worlds here – you truly can have both speed and control
- Cloth mouse mat you say – what about drift when clicking? More accurately, soft mouse mats can have a phenomenon where the slight depression as you are clicking moves the surface enough over the mouses sensor to register undesired movement and thus throwing off your aim. Thankfully, the mat also doesn’t suffer from this – it has enough resistance from vertical deformation to enough you don’t experience this
- This is thanks to the thickness of the mouse mat which Razer seem to have got spot on – a great feat of engineering on a surface so large. The 4mm thickness ensures that no unnecessary energy is absorbed ensuring a very smooth glide and outstanding control. It still maintains the original’s very comfortable (almost feeling like a massive wrist rest) feel without the sudden and unexpected deceleration to the mouse
1st-person Shooter Multi Player Game Test – Overwatch
Overwatch’s high-damage hitscan type of heroes (such as McCree and Widowmaker) take a large amount of ‘mechanical’ skill to be effective to any team composition. Unlike many other heroes in the game, if you can’t aim with these two then you are effectively useless to the team. The type of aiming required for these heroes is referred to as ‘flick’ shots where you make sudden, rapid, high precision movements to a target and instinctively ‘felt’ out rather than putting too much thought into each shot.
After using the original Razer Gigantus and having my muscle memory well trained to the surface of my Razer Firefly (my usual mat), I was stunned to find that the Razer Gigantus v2 3XL to completely opposite of my expectations – I felt instantly at home.
Playing Temple of Anubis as Widowmaker, defence on Point ‘B’ and the capture percentage was ticking down rapidly – I came out of the spawn, quickly lined up a shot on Zarya leading the charge… first shot, headshot….charged up the second shot whilst she went out of line-of-sight behind the pillar and suddenly popped out….bang, second headshot. Strafed around the corner lining up another shot – headshot on the enemy Widowmaker on the archway entrance to point B 🙂
Suffice to say, I was happy – I haven’t been on my game with Widowmaker for ages and this instantly put me back in the driving seat again – none of the issues of the original Gigantus where I felt the pad started fairly smoothly and then, towards the end of movement, I got an unexpected high resistance that gave a sudden ‘deceleration’ causing an ‘underaim’ on many of my shots, just missing the target. No issues like this existed on the Razer Gigantus v2 3XL
‘Tracking’ type aim heroes (such as Solider 76), also were a pleasant experience with smooth, consistent tracking and good tracking over the surface of the Razer Gigantus v2 3XL but with the ability to quickly flick you aim over to a new target when necessary.
RPG Game Test – Diablo 3
A recent contender for my gaming time at the moment and this is the quite, quite different from Overwatch being a largely a point-and-click affair needing no special mechanical requirements from your mat.
The only real consideration Diablo 3 is that it will consume many, many hours trying to get that perfectly legendary or trying to get the last piece of your build that you found on Ivy Veins.
Thankfully the Razer Gigantus v2 XXL’s reduced thickness over the original gave absolutely no cause for concern – the experience was both tip-top performance and comfort over many, many hours of gaming with this title.