Razer Basilisk Review |

Testing and Performance


So we know the device looks the part and can be configured to the n’th degree but how does it actually perform?

Keeping up with our ‘hybrid’ RageQuitters review technique, we present performance review in a video format so that you can see the device in action:


Video Performance Review – 1st Person Shooter Game Test – Quake Champions


General Performance


In addition to the video performance review, the following points summarise the Razer Basilisk’s general performance and handling properties:

  • The 16,000 DPI 5G optical sensor is seriously state-of-the-art.  I know this is a term which gets utilised too much (and we’ve used it before in other reviews) however, Razer have outdone themselves once again by producing one of the most advanced optical senors on the market.  The ultra high DPI is incredibly impressive, however, Razer have utilised a sensor which is capable of tracking a whopping 450 inches per second (IPS) at 50 G acceleration – absolutely incredible and extremely well suited to ultra-low sensitivity gaming
  • The two large ‘hyper response’ main buttons have an excellent activation pressure required and provide great tactile feedback.  This is arguably better and more responsive than past previous Razer devices’ main buttons thanks to the use of the Razer Omron mechanical switches.  Whilst this isn’t night and day (as is the case when comparing a membrane keyboard to a mechanical keyboard) the difference is noticeable and provides a more positive experience.
  • The side grips continue the trend from the Razer Lancehead being significantly different in terms of texture and feel compared with past products.  The rubber is configured into long, ribbed contours which is designed to increase pressure where you grip the mouse to decrease the chances of a slippage in those sweaty tense competitive first-person shooter matches.  Unfortunately, like the Razer Lancehead, in practice, this makes the grips uncomfortable and dig into your fingers over long gaming sessions.  I will say, however, this is improved and less aggressive / more comfortable than the grips featured on the Razer Lancehead which provides a slight consession. Personally I hope this is one aspect Razer will consider dropping future devices as I felt that the rubberised, slightly textured grips of previous products was ideal and comfortable for the intended purpose without the need to make such aggressive grip patterns on the sides.  #razernomoreribbedgripsplz
  • The variable resistance mouse wheel is a very nice touch and is well implemented.  I personally prefer a fairly high resistance so you can feel the individual notches on the ratchet, however, the small adjustment wheel underneath allows for completely the opposite end of the scale to be achieved and allows the scroll wheel to be ‘free wheeling’ for very little resistance at all (which some gamers might like for functions such as a quick weapon switch)
  • On the left-hand side of the mouse, the clutch provides a welcome additional button that can be configured in two different sizes depending on your thumb distance preference.  Personally, I don’t like changing sensitivity mid-game as I find it affects my aiming muscle memory negatively and I find it more difficult to have the button depressed and aim simultaneously.  The great news here is that the button can be reconfigured to any key-press of your choice via the Razer Synapse software so the button isn’t wasted if you too do not like to make mid-fight sensitivity changes
  • With the mouse having 8 buttons, you are spoilt for choice in terms of button selection, especially with the Razer Synapse software having ability to rebind all of the buttons as required.  With even the DPI, clutch, side and middle mouse buttons having an excellent tactile feel and being well-placed, you’ll want to utilise as many as you can for additional bindings in game (or certainly for macro functions) safe in the knowledge that these are all excellently placed for the right-handed gamer
  • Speaking of right-handed gamers, the ergonomic design of the mouse completely precludes the left-handed use of the device.  Sorry, my south-paw brethren 🙁
  • The Razer Basilisk this time around has quite an unconventional shape – some caution is advised here as there are few examples of this specific shape on the market.  The back of the device has quite a conventional slope towards the rear, however, the front of the device has quite a shallow gradient and feels uncomfortable to any grip style other than a ‘palm’ type.   The rear end of the device is also quite wide which does not fit well into the heel of your palm, again, precluding the effective use of a ‘claw’ style grip with the top of your palm being required for stability purposes
  • Purely cosmetic and personal preference, I’m ecstatic to see the return of the jet-black colour schemes of most other Razer peripherals of the past, which provide better contrast to the bright Chroma lighting.  Horses for courses, each to their own etc, but hopefully most would agree with me on this one 😉


This concludes the main aspects of the Razer Basilisk.  Let’s move onto the score and conclusion…


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