Testing and Performance
So we know the device looks the part and can be configured to the n’th degree but how does it actually perform?
The following points summarise the Razer Naga Hex v2’s general performance:
- The 16,000 DPI 5G laser is seriously state-of-the-art. I know this is a term which gets utilised too much, however, Razer have outdone themselves yet again and truly is deserving of such a statement
- Even on the lower end of the sensitivity spectrum (I use 400 DPI personally), the mouse maintains a level of smoothness and tracking which is completely unequalled – it doesn’t miss a beat whereas the Razer Lachesis I used to use would ‘lock up’ on an axis stopping you from moving for a split second on occasions which is totally unacceptable for gamers and could ruin your game
- Razer have deployed an excellent hard plastic coating which is slightly ‘rough’ to the feel. This provides the mouse with both durability and improved grip at the same time
- The mouse has a very unconventional shape which wouldn’t be a problem per se except that it has a bit of an identity crisis – it wants you to use the device with a ‘palm’ grip but due to the short length of the device and rubber centre grip on the side-button wheel, it forces you into a ‘claw’ grip making the device unwieldy and cumbersome to use
- The rubberised pinky and thumb grip on the sides of the mouse are very welcome additions which make the mouse more suited to the MOBA genre than the original Razer Naga series (which is targeted against more traditional MMOs)
- The scroll-wheel has an excellent action and grip – the scroll wheel is on the lighter side when it comes to resistance and scrolls relatively fast. The middle mouse button has a good grip but has a lot of travel (presumably to accommodate the left / right horizontal scrolling feature) and therefore doesn’t feel quite as responsive and tactile as the Razer Diamondback does (for example)
- The two large ‘hyper response’ main buttons have an excellent activation pressure required and provide great tactile feedback. Whilst these buttons lack the groove of some other Razer mice (such as the Lachesis and Diamondback), the slightly rough coating (as mentioned previously) provides an excellent level of grip to the primary buttons (as well as the rest of the device) and therefore this is not particularly missed
- The 7-button side wheel steals the show for the device. These are implemented very well, have a decent size and feature a light yet very satisfying activation pressure and ‘click’ when operated. The only complaint here (due to the short length of the device) is that your thumb is not aligned with the centre rubberised grip area and tend to gravitate towards the middle of the ‘1’ and ‘2’ side buttons
- With the horizontal scrolling feature on the track wheel as well as DPI increase/decrease buttons, the mouse provides an excellent scope for re-programming these buttons into additional buildings. Technically the device supports up to 14 of them to be re-assigned which is extremely useful if you are super-keen on having as many bindings as possible on your mouse
MOBA Game Test – Heroes of the Storm
As expected, the Razer Naga Hex v2 performed at its absolute best in Blizzard’s free-to-play MOBA game – Heroes of the Storm. I spent some time re-binding my skills to the side buttons and still had some remaining to bind against talents as well. Heavily skill-based heros (such as Diablo) greatly benefited for the side buttons abilities to chain up combos such as Overpower (grab the enemy and throw them over your head to be facing the other way) + Shadow Charge (charge them backwards towards your battleline and put them out of position).
As expected, the rubberised grip in the middle of the buttons still allowed for improved aiming with ranged heroes which would suffer if you used a full Razer Naga mouse.
Lightweight MMO Game Test – Diablo 3
Diablo 3 (being a ‘lightweight’ MMO) generally worked well with the Razer Naga Hex v2. Due to the game’s requirement to only have the 4 active skills, primary + secondary attack, this was very easily catered for and still left buttons over for health potion and town portal bindings.
The tracking of the sensor helped in hectic, high-demon count situations, however, the shape and ergonomics of the mouse hindered operations where you wanted to target a small foe with a ranged character (e.g. a witch doctor targeting a toad for example) which ended up with you moving to that location instead of attacking from range (if you weren’t holding down the shift key to prevent movement). The solution to this was to use the Razer Naga Hex v2’s additional buttons to bind to an ‘Attack’ key but this was more of a work-around rather than a personal preference (to have actually clicked where I wanted to in the first place!)
3rd-person Shooter Game Test- Tom Clancy’s The Division
As a bit of wildcard in our testing, I decided to try the mouse out in a 3rd person shooter – Tom Clancy’s The Division. My rationale behind this is as follows.
- When using a keyboard/mouse instead of a gamepad, there are a lot of keybindings to cater for
- The benefit of using a mouse over a gamepad is faster acquisition of targets and an improved sniping experience (if this is your game play style)
- The Razer Naga Hex v2 combines a high button count but with rubberised gripping surfaces on both sides of the device to help in both of the activities defined above
Overall the results were pretty good (after an epic session of keyboard re-binding!!) – this was the configuration I used:
- Throw grenade
- Switch weapons
- Scope / Zoom in
- ‘Left slot’ ability
- Melee Attack
- ‘Right slot’ ability
- Left-click – Fire
- Right-click – Aim
- Middle-click – Vault / Climb obstacle
- Track wheel left – Select grenade type wheel
- Track wheel right – Select special ammo type / consumables wheel
- Sensitivity Up – Inventory
- Sensitivity Down – Signature ability
Amazingly this still left bindings necessary on the keyboard (such as sprint), however, you do now have the lion’s share of buttons right there on your mouse so that you can concentrate you other hand nearly exclusively on movement and making the mouse ‘feel’ somewhat like a gamepad but with the added bonus of better aiming.
The overall configuration worked pretty well although it took me several hours of button fumbling around before I had memorised what each of the buttons did. The addition of the mouse for tracking gave a significant improvement in terms of aiming down sights and sniping, however, it still felt like a ‘half way house’ in that it still wasn’t as intuitive for movement and positioning as a gamepad, nor was it quite as precise for aiming as a ‘regular’ gaming mouse designed for FPS games.
1st-person Shooter Game Test – Overwatch
“Justice rains from ab….aughhh <death cam>” – AGGHGHGH!!! *RAGEQUITS*.
In short, the Razer Naga Hex v2 is not suitable for first-person shooters – even though I forced myself to be convinced otherwise this ultimately ended in a very frustrating (and Raqequitting™) experience.
Overwatch has several abilities on each hero that rebind nicely on the mouse but the primary attributes (key to any FPS) are missing here; shape, weight, grip style and agility – the Razer Naga Hex v2 does itself no favours in this department.
You could argue you could get away with playing support (barring Ana) or tank heroes such as Reinhart and Winston where precision aiming is not involved however, you will not be carrying your team all all way to Grand Masters as McCree and Widowmaker with this mouse.
Competitive FPS play is out of this mouse’s league – casual and single-player FPS games are about the mouse’s limit unless you want to completely tilt and throw your gaming rig out of the window.
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