OpenGL - Doom (2016)
A reboot of the Doom series, it is the fourth title in the main series and the first major installment therein since the release of Doom 3 in 2004. The game is played entirely from a first-person perspective, with players’ taking the role of an unnamed marine, as he battles demonic forces from Hell that have been unleashed by the Union Aerospace Corporation on a future-set colonized planet Mars.
The gameplay returns to a faster pace with more open-ended levels, closer to the first two games rather than the slower survival horror approach taken by Doom 3. It also features environment traversal, character upgrades, and the ability to perform executions on enemies known as “glory kills”. The game also supports an online multiplayer component and a level editor known as “SnapMap”, both co-developed with id Software by Certain Affinity and Escalation Studios respectively.
Ever since being teased with the E3 2015 footage of the Doom reboot, ID Software’s legendary status first-person shooter franchise has been a target of upgrades to satisfy the “will my system run Doom?” question. The game is fantastic looking and a rare modern example of OpenGL in use.
OpenGL is definitely an API that is favouring NVIDIA currently (and historically in the past too) and the Asus ROG Strix GeForce GTX 1080 delivers the goods and then some. Maxed out settings, in 1080p, the GTX 1080 manages an average framerate which exceeds the a 144hz monitor’s refresh rate in a this year AAA title?! – wow, just wow.
Special mention goes to the GeForce GTX 970 which keeps pace very well and is actually within 30% of the performance of the GTX 1080 – an impressive result.
As expected, the Radeon R9 290 and R9 280X fall behind in OpenGL – not by an unplayable amount but certainly noticeable (roll on the Vulkan API patch!).
Let’s see how things pan out at 1440p…
Again, the Asus ROG Strix GeForce GTX 1080 resonates home the same message – make sure you pair it with an excellent CPU (and be prepared to overclock it to hell) as games at 1440p are rarely being ‘GPU bound’ (which is normally the always the case) and is actually waiting for your processor to catch up! The GTX 1080 again shows outstanding performance. So much so that we spent an entire evening just enjoying 1440p Doom on Ultra with an average frame rate of 128 FPS which really turns the game from ‘great’ to ‘incredible’
As expected, the gap at this resolution widens with the previous generation cards, again showing the 2:1 ratio of GTX 1080 to GTX 970 framerates we have become accustomed to.
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