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Ragequitters Q&A with Stainless Games – Carmageddon: Reincarnation

Shane from Stainless Games kindly spared us a few minutes to talk about their upcoming game – Carmageddon: Reincarnation which goes gold on 23rd April 2015.

I was able to play a beta version of the game at their booth for some time and it brought back great memories of the original!

We apologise for the sound quality during the Q&A session – our equipment wasn’t up to the job of suppressing the amount of noise in the exhibition hall.

The video covers the following questions:

#1 – The original Carmageddon game was released in 1997 with latest sequel appearing in 2000.  15 years have now passed – why release a sequel at this time?

#2 – The original game was also banned from being released with humans / red blood and was forced to instead feature zombies / green blood.  Did you have similar issues with Carmageddon: Reincarnation and do you think we have become de-sensitised to games?

#3 – Performance isn’t where most people would expect it and currently isn’t running well even on high-end hardware.  What kind of performance optimisations can to community expect before release?  Will there be any scope for a transition to DirectX 12 in the future?

#4 – Disk size.  Assets are currently consuming 20GB+ which seems high for a game of this type.  Can we expect any reductions to this when the game releases?

#5 – Physics feel a little ‘off’ currently at the moment – are there any tweaks in the pipeline?  Does Carmageddon: Reincarnation use any propriety physics engine?

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