PC Version Reviewed.
I’m not really into the whole Lord of The Rings malarky, which is good as Monolith/Warner Bros have steered clear from branding this game in the LOTR universe. There are a few familiar faces in the game, even ones that I know of, so it’s quite interesting. It’s good that this game can stand up alone, without having to fall back on the mighty LOTR logo, a brave move.
The game looks, sounds and performs beautifully, even on my modest rig. The first thought that popped into my head was “Assassins Creed meets Batman Arkham Asylum” – which isn’t a bad thing at all, seeing as they’re both awesome games.
My main gripes are some surfaces that really look like they can be traversed, can’t. This is really really annoying, especially when you’re in the heat of combat/fleeing and need to make a quick exit. Sometimes, when i’m running, i’d literally just stop. Like I got stuck on a rock that can normally be vaulted. This sounds really trivial, but when it happens it’s so annoying and should not have snuck into the game. This has happened to me countless times and has been the reason I’ve been killed.
QTE’s (Quick Time Events) are absolutely rife in this game and I HATE them. With a passion. I don’t mind the button bashing ones so much, it’s just the “move mouse/stick to the circle and press button X” – I hate this mentality of game design. Capcom overdo it in their games too. There’s no need, it’s unoriginal and infuriating.
Apart from these issues, so far, i’m really digging the game. The AI on the Orcs is, at times abysmal but they’re Orcs, so i’ll let that slide. The story is one of woe and is rather brutal (no spoilers here!). Needless to say, the ending leaves the gates wide open for more delightful beast slaying antics. 🙂