OpenGL - Doom (2016)
A reboot of the Doom series, it is the fourth title in the main series and the first major installment therein since the release of Doom 3 in 2004. The game is played entirely from a first-person perspective, with players’ taking the role of an unnamed marine, as he battles demonic forces from Hell that have been unleashed by the Union Aerospace Corporation on a future-set colonized planet Mars.
The gameplay returns to a faster pace with more open-ended levels, closer to the first two games rather than the slower survival horror approach taken by Doom 3. It also features environment traversal, character upgrades, and the ability to perform executions on enemies known as “glory kills”. The game also supports an online multiplayer component and a level editor known as “SnapMap”, both co-developed with id Software by Certain Affinity and Escalation Studios respectively.
Ever since being teased with the E3 2015 footage of the Doom reboot, ID Software’s legendary status first-person shooter franchise has been a target of upgrades to satisfy the “will my system run Doom?” question. The game is fantastic looking and a rare modern example of OpenGL in use.
OpenGL is definitely an API that is favouring NVIDIA currently (and historically in the past too) and the Asus ROG Strix GeForce GTX 1080 Ti absolutely annihilates this benchmark.
Special mention goes to the GeForce GTX 970 which keeps pace very well and narrowly misses out on beating the Radeon R9 Fury X – an embarrassing result for AMD here.
As expected, the Radeon R9 290 and R9 280X fall behind in OpenGL – not by an unplayable amount but certainly noticeable.
Let’s see how things pan out at 1440p…
Again, the Asus ROG Strix GeForce GTX 1080 Ti resonates home the same message – it is perfect paired with a 144hz 1440p monitor and shows this here with an average frame-rate which is tracking the monitor’s refresh rate cap. The GeForce GTX 1080 and GeForce GTX 1070 show impressive results but are both rapidly falling from the 144fps mark – a testament to the sheer power of the GeForce GTX 1080 Ti.
The Radeon R9 FuryX again shows disappointing results from AMD but at least widens its gap somewhat from the GeForce GTX 970. The Radeon R9 290 and Radeon R9 280X produce playable but modest frame-rates compared to the rest of the pack.
Let’s see if switching the API to Vulkan can rescue AMD’s poor showing in OpenGL for this title…
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